Here are ten example-only fall detection options in alphabetical order, material derived from the company websites or available media:
“If the Apple Watch Series 4 detects a hard fall while you’re wearing your watch, it taps you on the wrist, sounds an alarm, and displays an alert. You can choose to contact emergency services or dismiss the alert by pressing the Digital Crown, tapping Close in the upper-left corner, or tapping “I’m OK.” If your Apple Watch detects that you’re moving, it waits for you to respond to the alert and won’t automatically call emergency services. If your watch detects that you have been immobile for about a minute, it will make the call automatically. After the call ends, your watch sends a message to your emergency contacts with your location letting them know that your watch detected a hard fall and dialed emergency services.” Learn more at Apple.
“FallCall Solutions announced today that FallCall Lite, the only personal emergency assistant for Apple Watch fully integrated into a national 24/7 emergency call center, now supports Apple’s new Siri Shortcuts. Users can record simple phrases like: “Assistance needed,” to contact trained emergency medical dispatchers and/or linked family and friends. “Time is of the essence when someone needs help,” states Shea Gregg, MD, a Trauma Surgeon and the President of FallCall Solutions. “Siri Shortcuts have simplified the ability to communicate and initiate commands on Apple devices. We have harnessed this revolutionary capability to contact family, friends and our 24/7 call center in an emergency. Additionally, FallCall will send location and heart rate information to aid in the response.” Learn more at FallCall.
GreatCall Lively Mobile Plus
“The Lively Mobile Plus, like its predecessor, the Lively Mobile, has the fastest response time, as noted in published medical alert reviews. Its enhanced GPS technology, provided by Snapdragon Wear™ 1100 Platform, enables reliable and accurate locating in emergency situations. The device is equipped with fall detection technology, connecting to an agent when a fall occurs. Features also include the loudest amplified speaker yet for clear two-way communication, improved battery life – up to 80 hours – and a waterproof design so it can be worn in the shower.” Learn more at GreatCall.
“Our Fall Button provides extra protection by automatically sending an alarm if you fall and are unable to push your button. Our Fall Button is compatible with our Duo, Classic and Solo systems. Along with its Automatic Fall Detecting capabilities, it also has all of the features of our standard help buttons and allows you to send an alert to our US-based 24 x 7 x 365 Emergency Monitoring service by pressing the emergency button. The Fall Button will work approximately 350 feet from the Mobile Device and 600 feet from the Cellular Base Station of our Duo and Classic systems.” Learn more at MobileHelp.
“MyNotifi is a fall detection device that is worn on the wrist or belt and connects directly to the user’s smart device. Since MyNotifi is worn on the wrist or on the belt line and is smart app driven, it can travel with you maintaining a continuous fall detection signal. In other words, the user is not relegated to the house as is the case if they are linked via a land line. Many or our aged population desire to live at home and MyNotifi allows them to do so, while keeping them in close contact with loved ones.” Learn more at MyNotifi.
“The GoSafe medical alert system is our most comprehensive system; it provides coverage and support wherever you go—whether that’s at home or to the supermarket. In addition to the GPS-enabled pendant, the in-home communicator provides an added layer of connectivity in your home. AutoAlert is designed to detect falls accurately and connect seniors to help in an instant, even if you can’t push the button.” Learn more at Philips.
Starkey Livio AI
“A hearing aid feature, Livio AI benefits from the anatomy and physiology of the human body. During typical, daily activities and instances of falls, muscles in the neck work with the balance system of the inner ear to protect and stabilize the head. Since hearing aids are worn on the head, they are naturally less prone to mistake daily activities for falls than the devices worn on other parts of the body.” Learn more at Starkey.
“The Kanega watch is a self-contained watch and is not dependent on a connection to a home-based system or a smartphone, so you can get assistance at home or on the go in one simple, stylish watch. We combine cellular, Wi-Fi, GPS, BLE (for hearing aids and telemedicine devices), an accelerometer for automatic fall detection, and continuous speech to provide an active medical alert that works anywhere, along with data-driven artificial intelligence that learns the wearer’s lifestyle to provide predictive, pre-emptive support.” Learn more at UnaliWear.
Vayyar Walabot Home
“Vayyar Imaging, a company best known for its 3D sensor imaging technology, launched a new product called Walabot Home that can detect if a person has fallen and automatically call for help. Walabot attaches to a wall in the user’s home and is about the size of a small tablet. Users can put in their emergency contact list and if a fall is detected, the system automatically calls their contact.” Learn more at Mobihealth News.
VitalTech Fall Alerts
“With VitalCare, through our innovative PERS wearables, a fall is detected or SOS panic alert is sent. The alert can be configured to phone numbers, emails, or to our medical alert call center. Connect VitalBand to our emergency medical response center for 24/7 safety coverage. Alerts are pushed directly to our call center for quick response. Seniors quickly get the help they need to prevent serious complications associated with falls.” Learn more at VitalTech.
The Described and Captioned Media Program (DCMP) provides access to over 8,000 accessible educational videos on DVD and online streaming. Families, educators, and other professionals who have at least one qualifying student qualify for membership.
This new law requires federal agencies to modernize the websites and digital services they offer, according to eight specific criteria, including accessibility for people with disabilities. All federal agencies in the Executive Branch must already meet the accessibility standards of Rehabilitation Act Section 508, as codified in the Section 508 Rule published by the U.S. Access Board. However, 21C-IDEA is noteworthy for several reasons, including its emphasis on increasing agencies’ compliance with Section 508.
Within 180 days of the law’s passage, all new and redesigned federal websites must comply with the new criteria, and agencies must submit plans to Congress for how they will accelerate the use of electronic signatures.
21C-IDEA also requires federal chief information officers (CIOs) to coordinate with other executives and ensure that departments plan adequate funding and resources to execute these requirements.
The provisions include several significant requirements to make federal websites more user friendly, usable, and robust for all users, including a requirement that digital formats of all paper-based forms be available within two years. Under the requirements of 21C-IDEA, federal websites must:
provide a customized digital experience to individual users
maintain a consistent appearance
be fully functional and usable on common mobile devices
use an industry-standard secure connection
contain a search function that allows users to easily search content intended for public use
These user-friendly requirements overlap substantially with principles of Universal Design, and their use by federal agencies should help make federal websites easier to use for everyone, including people with disabilities.
Ben Jacobs, Accommodations Specialist at GA Tools for Life, and a gamer since childhood, doesn’t mince words about the significance of this release, “For a first-party company to acknowledge there’s a demographic they were missing and create a controller is amazing. Also, I can’t think of how to make this controller any better than it is.” In a recent article in the AT3 Center’s Monthly Blog, Jacobs goes on to explain: “The Xbox Adaptive Controller (XAC) falls into the category of gorgeous AT. While its branding fits with other Xbox controllers, it is distinguished by two large responsive black buttons set in an elegant bone console. Jacobs stresses, however, that the central achievement of the XAC is how it works as a hub to allow for all kinds of customization.”
And, according to the touching video ad which shows a half dozen children using the Xbox Adaptive Controller, apparently it is a hit with kids. As one boy in the video says, “I love video games, my friends, my family and again video games…” The boy’s father, moved to tears, is later seen in the ad saying, “It’s his way if interacting with his friends when he can’t physically otherwise do it…”
For the AT techs and gamers, Jacobs notes the Controller houses 19 3.5 mm input jacks and two USB ports for switch accessibility to every function, a testament to Microsoft’s commitment to building a device that works within the existing AT ecosystem. He adds, “for gamers with motor disabilities, this is profound. The Xbox Adaptive Controller’s built-in buttons will work for some users (and the console is ready for mounting with three threaded holes), but the unit’s interoperability with third-party switches means individuals with an existing method of gaming on a PC can get quickly comfortable on the Xbox.”
“Whether it’s a head array or switches for use with a knee, however a gamer uses switches, they can use the Xbox controller,” Jacobs says.
Try Before You Buy
While the Xbox Adaptive Controller is reasonably priced at around $100 it is always great when you can “try it before you buy it” just to make sure a product is right for you or your family member. Fortunately, Kevin Good, Special Education faculty at the University of Maine Farmington and coordinator of the Center for Assistive Technology’s Collection of Assistive Technology (AT) at UMF anticipated this need and added TWO of the Xbox Adaptive Controller to the university’s AT collection. Supported by Maine CITE, Maine’s Assistive Technology Act program, the Adaptive Controllers are part of a statewide collection of AT that is available to all citizens of Maine. Information about these devices, and over 1,200 other assistive technology devices that are available to borrow on a short-term loan, may be found at AT4Maine.org the online repository for the UMF collection, as well as three other AT equipment loan centers in Maine.
We’ve included the video of the Xbox Adaptive Controller ad below on the chance that you haven’t seen it. We’re sure you’ll enjoy it.
As Owen, the boy in the video says, “What I like about the Adaptive Controller is that now everyone can play…”
A new article in Inside Higher Ed magazine Helping Institutions Reach Accessibility Goals details the fact that many institutions of higher education fail to have “coherent policies around accessibility. ” And, they note that there has been “…a recent uptick in high-profile lawsuits alleging failure to comply with the Americans With Disabilities Act…”
While the reasons for this situation are many, the article suggests “time constraints” make be a factor. Quoting Cynthia Curry from the National Center on Accessible Educational Materials (NC-AEM), “Part of the problem is that people don’t have the time to do something systemic around accessibility within their institutions…” Curry said. “Most institutions, of course, aren’t looking proactively at accessibility. They’re looking at it more as a retrofit, or they’re being reactive if something litigious comes up.”
Maine CITE’s own resident digital accessibility resource person is John Brandt. Brandt’s own 25-year experience in web development and accessibility suggest that the perceived high cost to make web content accessible is probably the largest single factor in the equation. “Most organizations look at accessibility as expensive because they are approaching it from a mitigation perspective. They often fail to look at the costs associated with NOT having accessible content – lost student admissions, lack of student retention, etc.”
While most web accessibility experts will talk about the importance of “adding accessibility in at the beginning” of a web design process, colleges and universities are often not able to do this since they were among the first organizations to have websites in the 1990s – they have accumulated lots of content.
For colleges and universities just starting out with the process, these quality indicators can provide a blueprint and structure of the thinking process that need to be considered. Tom Tobin, one of the people interviewed in the article, encourages “institutions (to) focus accessibility efforts on the potential impact on student access and learning outcomes, rather than merely on ‘legal-compliance arguments.’”
“While the description of the quality indicators alludes to the broad access benefits for all learners when accessible materials, tools and interface are adopted, the actual indicators and critical components are focused squarely on meeting the needs of learners with disabilities — only a part of the access conversation,” Tobin states in the article.
The following appeal comes from Howard Kramer of the University of Colorado Boulder (firstname.lastname@example.org) and is addressed to university faculty and staff in the areas of computer science, digital media, environmental design or other technical or design-related programs…
We are contacting you because of your interest in web accessibility and Universal Design or because of your interest in teaching about these topics. As part of a grant project for Promoting the Integration of Universal Design into University Curricula (UDUC), we are conducting a survey to gauge the benefits to students of taking college level courses that include accessibility and Universal Design topics.
Our goal is to have the survey sent out to current or recently graduated students by departments or colleges that have a focus on Computer Science, Digital Media, Environmental Design, or other technical or design-related programs. If possible, please ask your department or school to send out the student survey invite (see below) to current students and recent graduates (up to 3 years since graduation) from the program.
If this is not possible, please consider sending out the student invite to students who have taken and completed your courses; and passing along this email to fellow faculty (this can be any faculty within our outside of your university) who teach courses in the areas described above.
More information on the study can be found in the student invite below. If you have any questions please feel free to contact me at email@example.com or 303-492-8672.
Howard Kramer, PI, UDUC
[Student survey invite:]
The URL below points to a survey for students who have taken Computer Science, Digital Media, Environmental Design, or other technical or design-related courses.
The purpose of this survey is to gauge the usefulness of accessibility and Universal Design topics in college curricula. (Note: these terms are explained below and within the survey). All responses are anonymous.
Note your responses from the survey will not be shared with your school or with any other institution.
This survey is part of a project for Promoting the Integration of Universal Design into University Curricula (UDUC). It is partly funded by the National Endowment for the Arts (NEA).
If you have any questions, please contact Howard Kramer at 303-492-8672 or hkramer@colorado.
[/Student survey invite:]
Accessibility refers to the design of products, devices, services, or environments for people with disabilities. The concept of accessible design ensures both “direct access” (i.e. unassisted) and “indirect access” meaning compatibility with a person’s Assistive Technology (for example, a wheelchair or computer screen readers). [Footnote 1]
Universal design is the design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design. The intent of universal design is to simplify life for everyone by making products, communications, and the built environment more usable by as many people as possible at little or no extra cost. Universal design benefits people of all ages and abilities. [Footnote 2]
The W3C – World Wide Web Consortia – has created a community group to systematically test and document assistive technologies use of ARIA and HTML5 accessibility features in web applications. W3C membership is NOT needed to participate in the community group.
How WAI-ARIA is supported by assistive technologies, such as screen readers, is highly variable. This variation in WAI-ARIA rendering adds unnecessary complexity to the development of high-quality web experiences for users of assistive technologies and places significant limitations on the types of web widgets that can be made widely accessible.
This community group is dedicated to:
Helping assistive technology developers converge on a set of clear norms for baseline support of WAI-ARIA.
Helping web developers understand the current state of support for WAI-ARIA by assistive technologies.
WAI-ARIA is as important to assistive technology presentation as CSS is to visual presentation. Join us to help make WAI-ARIA as reliable as CSS.
This is a community initiative. This group was originally proposed on 2018-11-30 by Matthew King. The following people supported its creation: Matthew King, Laura Fathauer, Shadi Abou-Zahra, David Sexton, Mark McCarthy, Aaron Leventhal. W3C’s hosting of this group does not imply endorsement of the activities.
The Let’s Participate! project, funded by the Office of Special Education Programs, was designed to help infants, toddlers and preschoolers with disabilities participate more fully in everyday activities through the use of assistive technology (AT).
Let’s Participate’s newly revamped website is chock-full of information on using AT with young children.